Section 4

Programming

In the Introduction you learned to run a prececorded program and to create a simple program. You hav since explored the preprogrammed abilities of the calculator. This section provides the information for creating more ambitious programs, comparable in scope to the recorded programs in the Standard Pac and other pacs. You are encouraged to create and use your own programs even though you otherwise take full advantage of your calculator’s power by merely using prerecorded programs. We think you will find it as exciting as it has been for us.
To create a program, you need to:
1. Define the problem.
2. Work out the keystroke sequence that solves the problem.
3. Add control operations for automatic execution.
4. Key the keystroke sequence, including control operations, into program memory.
5. Edit, verify, and record the sequence for later use.
6. Run the sequence, automatically, with your data.
To key a program into the machine, press the successive keys with the switch in W/PRGM position. Then, by passing an un-protected magnetic card through the right lower slot of the calculator, you can save the program (contents of the 100-step program memory) for future use.
The subject is discussed under four major headings:
  Looking at a Program.
  The Control Operations needed in programs to start, to repeat, and to stop.
  The Editing Operations that allow you to correct and change programs in memory
  Test Operations that allow your program to make decisions.

Looking at a Program

Quite obviously, it is not possible to see the entire program at once; you see one step at a time as determined by the program pointer (defined in Figure 4-1). Recall that program memory
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